Game Developer & Digital Artist

Momina
Shams

Crafting immersive experiences at the intersection of game development, VR technology, and digital art. Currently building psychological horror in virtual reality.

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01 — About
Building worlds that stay with you.

I'm a Computer Games Development student at Air University, Islamabad, passionate about creating experiences that blur the line between player and world. My work spans VR horror, multiplayer systems, 3D art, and interactive storytelling.

From designing ghost AI with finite state machines to crafting cinematic VFX in Blender, I approach every project with a focus on atmosphere, immersion, and technical precision. I believe the best games aren't just played — they're felt.

6+
Projects
VR
Specialization
'26
Graduating
02 — Skills
Technical Arsenal

Game Engines

Unity 2D/3D Unreal Engine XR Toolkit Photon PUN 2
💻

Programming

C# C++ Python SQL
🎨

Art & Design

Blender Photoshop After Effects Figma
🎭

Specializations

Character Design Environment Art UI/UX Storyboarding
03 — Projects
Selected Work
02

Fire & Blood — Multiplayer Action Game

Multiplayer action game with core mechanics, player interactions, and networking architecture built during internship at Gameotivity.

UnityC#MultiplayerGit
03

Multiplayer Car Racing

Real-time multiplayer racing with synchronized positions, network latency compensation, and lobby systems.

UnityPhoton PUN 2Networking
04

Car Animation VFX

3D car model with detailed texturing, rigging, and cinematic animation sequence with visual effects compositing.

BlenderAfter EffectsVFX
05

Japanese Samurai Storyboard

Comprehensive digital storyboard with character designs, scene compositions, and visual storytelling for a narrative-driven game.

Digital ArtNarrative DesignStoryboard
06

Pakistan Railway App — UI/UX

Complete user interface and experience design for a railway booking application with interactive prototype and usability testing.

FigmaUI/UXUser Research
04 — Experience
Journey so far
Jun — Sep 2024

Game Development Intern

Gameotivity, Islamabad

Developed a multiplayer action game using Unity and C#. Designed core mechanics, player interactions, and networking architecture. Collaborated with cross-functional teams delivering features within sprint deadlines.

Sep 2022 — Jun 2026

BS Computer Games Development

Air University, Islamabad

Studying game development, VR technologies, AI for games, computer networks, and interactive media. Active in the Cultural and Art Society as Head of Decor Team and Graphic Designer.

Oct 2022 — Present

Private Tutor

FBISE & O/A Levels

Providing personalized tutoring in science subjects. Developing customized learning materials and assessment strategies for diverse student needs.

05 — Contact

Let's build something together.

Open to internships, collaborations, and freelance projects in game development, VR, and digital art.